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GURPS Alpha Centauri (HC)


Title GURPS Alpha Centauri (HC)
Writer Jon Zeigler (Author),
Date 2024-10-10 05:16:15
Type pdf epub mobi doc fb2 audiobook kindle djvu ibooks
Link Listen Read

Desciption

Earth is dead – but in the last years before the catastrophe, the starship Unity was launched. The ship carried a few thousand colonists to the nearby Alpha Centauri system, where they were to build a new Earth on the world called simply "Planet."Then disaster struck. The Unity was mortally wounded by space debris. In the ship's dying moments, mutiny split the crew into factions, each of which escaped in a landing pod, taking along its own plans for the new world. After landing, the colonists were plunged into a centuries-long struggle against a hostile planet, horrific alien life forms, and each other. Only one faction could win control over Planet and the destiny of humanity. . .GURPS Alpha Centauri is based on the award-winning computer game Sid Meier's Alpha Centauri. It includes everything you need to recreate the history of humanity on Planet, from the desperate days after the landing to the edge of human transcendence.Roleplay the colony leaders from the computer game, or create your own characters – scouts and warriors on the new frontier.Explore the alien landscapes and strange life forms of Planet, as well as the hidden landscapes of the human mind.Build a civilization . . . develop technology and create an army . . . defend your colony and then strike at your foes!Conquer your rivals and make your vision the one that shapes the future of humanity! Read more


Review

A GURPS book with a binding that wont likely dissolve in six months time. That unfortunately is the best thing I can say about the book. There is background on the setting (which you have already if you've played the game or can access wikipedia,) character sheets for the various faction leaders (yay...), and a poorly fleshed out system for advancing a nation (or more properly, squabbling collection of "nations of hats") through rigidly defined technological trees that don't mesh well with what you find in mainstream GURPS, all of it culminating in a pre-determined ending which if you have access to the game and/or wikipedia, you already know. In my own opinion, the setting is dull, the meta story is underwhelming, and I regret having spent the money on the book. If you want a nice, non-space opera, sci-fi setting, GURPS Blue Planet, Terradyne, Transhuman Space, Traveller, and Uplift (ESPECIALLY the last three) are all better value for your money and your head. (If you need a space operatic venue, by Klonos diamond tipped horns you cannot do better than GURPS Lensmen.)

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